Yes, you can recreate the functionality of a JAR mod as an MCADDON, but it requires manual work, reverse-engineering, and understanding both ecosystems. This guide will walk you through the legitimate methods to achieve this, from simple texture ports to complex behavior conversions. Part 1: Understanding the Immovable Wall (Why Direct Conversion is Impossible) Before we begin, let’s clarify the technical barrier.
"format_version": "1.20.0", "minecraft:recipe_shaped": "description": "identifier": "moreores:ruby_pickaxe" , "tags": ["crafting_table"], "pattern": ["###", " X ", " X "], "key": "#": "moreores:ruby", "X": "minecraft:stick" , "result": "moreores:ruby_pickaxe" convert jar to mcaddon work
"format_version": "1.20.0", "minecraft:block": "description": "identifier": "moreores:ruby_ore", "register_to_creative_menu": true , "components": "minecraft:loot": "loot_tables/blocks/ruby_ore.json", "minecraft:destructible_by_mining": "seconds_to_destroy": 3 , "minecraft:map_color": "#ff0000", "minecraft:material_instances": "*": "texture": "ruby_ore", "render_method": "opaque" Yes, you can recreate the functionality of a
Create RP/blocks.json to link the block ID to the texture: "format_version": "1
{ "format_version": "1.20.0", "minecraft:block": { "description": "identifier": "moreores:ruby_ore" , "components": { "minecraft:unit_cube": {}, "minecraft:material_instances": "*": "texture": "ruby_ore" } } } Java uses recipes/ folder with JSON. Bedrock uses Crafting Table JSON in the Behavior Pack.
"parent": "block/cube_all", "textures": "all": "moreores:block/ruby_ore"