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October 27, 2021 [version 8.9.4 released]
    "This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications. While games lists are being created/scanned, you can do something else without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.

    I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.

    Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I spent 2 weeks debugging the frontend's startup code to find the little devil that was causing these issues. But I also ended up optimizing the frontend's startup code in the process so, it's a win-win.

September 29, 2021 [version 8.9.3 released]
    A new update with some bug fixes and support for the new Audio Compressor MAME setting.
The downloads page still requires some tweaking.

September 18, 2021 [website two point O]
    New website!
I've been working on this new look for a few days, it looks a lot better and easier to navigate. Everything was updated including the screenshots page. The change log file format was also updated, including the changelog.htm file distributed with the frontend package. History page will be updated over time.

September 01, 2021 [version 8.9.2 released]
    One more. :)
Some bug fixes and new stuff for MAME. A bunch of console/computer system icons were updated and they all got a 256x256 resolution icon.
This is the last big pack update, I promisse...
    Contens of mameinfo.dat and messinfo.dat are handled separately. This fixes wrong game info being shown in Game Documents feature.

    Support for new MAME game info, read from -listxml output. They might be useful for a future frontend improvement... or not. You need to create a new MAME games list so they can be used:
cocktail mode
cocktail status
driver protection tag
requiresartwork tag
lan tag
ramoption tag

    I forgot to support some mame.ini settings in MAME Settings screen:
Directory To Share With Emulated Machines (-share)
Path To Loose Software (-swpath)
Path For LUA Plugins To Store Data, Read/Write (-share_directory)

    New Machine Slots / Media Info panel in Custom Parameters screen. You can see a list of supported MAME machines for the softlist game being edited. Select one of those machines to view a list of supported slots and supported media options.
This feature is really handy when creating custom parameters for a softlist game.

    I think I've done all the improvements I wanted to. It only took me 4 months of non-stop work.
Now I can finally rest and go back playing my PC games, cough... Resident Evil Village ...cough :) :)
Have fun!

August 13, 2021 [version 8.9.1 released]
    A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
    Tweaks were made to better handle requirements detection for MAME softlist games. In a computer machine, the frontend was trying to load a device set  as a cartridge instead of enabling that device in the machine's slot1, and a couple more bugs in other console machines.

I think it might be time to choose a new theme for the splash screen, this apocalyptic theme is getting old, no ? Not that it's not a good one...

    New MAME feature: custom parameters.
You can create custom parmeters for a softlist game, a software list or MAME machine. Do things like, attach a cassete tape, a special cartridge, a floppy drive or another device. Enable a special feature in a computer machine that you cannot do with MAME settings .ini files.

    Added support for another Apple II emulator, microM8 Apple II Emulator. Interesting emulator, this one.
In the Apple IIgs front, emulator GSplus" Apple IIgs Emulator is now supported.

    Emu Loader is ready for MAME v0.235 with the new BGFX backend options: Direct3D 12 and Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...

    The full pack still have all 4K content in it, but this time you can grab the update package if you already have v8.9. It will take me more time to sort some things out and update the downloads page with all updated content, including Photoshop's .psd files with all my work. Have fun!

Isabella Valentine: Erotic Hypnosis Updated

Unlike a pure rom-com, where the obstacles are often external or silly (e.g., "I lied about being rich" or "My best friend is also in love with me"), romantic drama injects real pain. The obstacles are internal, societal, or existential. Think of Titanic : the drama isn't just the iceberg; it's class division and the cage of social expectation. Think of Normal People : the drama isn't just a breakup; it’s the silent torture of miscommunication and the scars of childhood trauma.

For entertainment to be compelling, the romance cannot be easy. We crave the "will they/won’t they" tension because it mimics the uncertainty of real life. The entertainment value spikes when the audience is emotionally vulnerable. When the hero whispers, "I can’t live without you," just as a train pulls away, our cortisol levels rise. That biological reaction—the racing heart, the lump in the throat—is the drug, and romantic drama is the dealer. The DNA of romantic drama has been splicing genes for over a century. In the 1930s and 40s, melodrama ruled. Films like Wuthering Heights (1939) set the standard: dark moods, moors, and tragic nobility. The entertainment came from the sheer weight of the suffering. isabella valentine erotic hypnosis updated

Psychologists call this "benign masochism"—the enjoyment of a negative emotion in a safe context. Watching a fictional couple suffer allows us to process our own relationship traumas without real-world risk. Furthermore, tragic romantic dramas trigger the release of prolactin, a hormone associated with social bonding and comfort. When we cry during La La Land ’s bittersweet epilogue, we aren't just sad; we are chemically bonding with the art. Unlike a pure rom-com, where the obstacles are

Shows like Heartstopper (queer teen romance mixed with mental health drama) and Pachinko (a multi-generational epic of forbidden love under Japanese occupation) have expanded the definition of . We are seeing love stories involving disabled protagonists, polyamorous relationships, and cultural clashes that don't resolve neatly. Think of Normal People : the drama isn't

The 1990s brought a renaissance. The Bodyguard , Ghost , and Jerry Maguire perfected the formula: high-concept conflict (assassins, the afterlife, sports agency) paired with raw, quotable romance. These films proved that could also be blockbuster action.

The entertainment industry knows this. Year after year, the highest-grossing films and most-streamed series are not explosions or jokes—they are heartbreaks. Because deep down, we don’t watch romantic dramas to see two people fall in love. We watch them to remember what it feels like to be human.

This makes romantic drama unique. Action movies give us adrenaline. Comedies give us dopamine. But romantic drama gives us —the "love hormone." It makes us feel connected, empathetic, and alive. In a sterile digital age, that biological authenticity is the ultimate entertainment. Tropes That Never Die (And Why We Love Them) Despite critics calling them clichés, certain tropes in romantic drama remain evergreen because they work. They are the building blocks of emotional entertainment. 1. The Love Triangle From Twilight to The Summer I Turned Pretty , the triangle forces the protagonist to choose between safety (the stable, kind option) and passion (the dangerous, chaotic option). The drama isn't the choice; it’s the guilt and longing that follows. 2. The Grand Gesture The airport chase. The rain-soaked speech. The public declaration. In real life, this is often creepy. On screen, it is catharsis. The grand gesture resolves the drama violently and viscerally, rewarding the audience for their emotional investment. 3. Forbidden Love Class differences, rival families (Romeo and Juliet), or workplace ethics. Forbidden love injects immediate stakes. Every secret kiss is a risk. Every glance is a rebellion. The entertainment lies in the tension between desire and duty. 4. The Tragic Sacrifice When one character dies or leaves to save the other. A Star is Born and Me Before You utilize this trope to ask a painful question: Is love enough? The answer is often "no," which devastates us but also feels profoundly honest. The Modern Renaissance: Diversity and Authenticity For decades, romantic drama was dominated by heteronormative, white, upper-middle-class stories. The current renaissance of the genre is driven by inclusion. Audiences are hungry for experiences that feel specific rather than universal.


February 25, 2021 [version 8.8.8 released]
    To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file so non-English texts can be properly displayed. I tested the frontend with the file supplied by Windows 10 and the results are awful. You can do the same test on your system, try renaming the DLL and restart the frontend. If  English / non-English mixed texts are good, you don't need this DLL.

    For this build, and this build alone, such DLL file is supplied with the binary packages. Future releases will have a separate download link. Why ? You might already have a DLL in your system that produces good English / non-English mixed texts (usually when Microsoft Office is installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!

    I rewrote the parsing function of MAME dat files and Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) shows texts correctly. In fact, history.xml is the preferred file.

    New  4K Mode (2160p). But why ? If you're like me, have a 4K monitor and use screen DPI scale at 100%, everything looks tiny, and so does the frontend.
By enabling this setting, you will get resized dialogs with bigger fonts, bigger buttons and other enlarged stuff. I haven't tested this feature with DPI scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning: Do not attempt to enable this setting if your screen resolution is lower than 3840x2160, the frontend does not validate Windows resolution.

    More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.

    I've made some modifications to the TNT Unicode Components Pack so, if you already have it installed in your Delphi compiler, you must install my modified pack or some frontend features will not work, and Delphi will give compilation errors. I couldn't find a way to create new "extra" controls to keep the library with unaltered code.

I'm sure I forgot one or two things I worked on, for now, it will do. :)