Pooping Dog Script Full -
IEnumerator SpawnPoop()
hunger = Mathf.Max(0, hunger - amount);
-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace pooping dog script full
-- Wait for animation to reach midpoint (optional) task.wait(0.8) IEnumerator SpawnPoop() hunger = Mathf
