Remember: the “updated” part is an ongoing process. Join the egui Discord and PSN API reverse-engineering communities to stay ahead of breaking changes. Happy coding, and may your friends list always show green.

impl eframe::App for PSNGui fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) egui::CentralPanel::default().show(ctx,

// main.rs – complete minimal example use eframe::egui; use reqwest::Client; use serde::Deserialize; #[derive(Deserialize, Debug)] struct Friend online: bool, online_id: String, avatar_url: String, rusty psn egui windows updated

// Using oauth2 crate with reqwest use oauth2::basic::BasicClient, AuthUrl, TokenUrl, PkceCodeVerifier; // For Windows, spawn a tiny local server on port 1337 // egui opens a webview (wry) for user login // After redirect, extract code and exchange for token

Err(e) => self.error = Some(e.to_string()), Remember: the “updated” part is an ongoing process

impl eframe::App for PsnApp { fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { egui::CentralPanel::default().show(ctx, |ui| { ui.heading("Rusty PSN – Online Friends"); if ui.button("Refresh").clicked() // Use a stored token (from previous webview login) // Here we assume a global token exists. self.fetch_friends_blocking("YOUR_PSN_ACCESS_TOKEN");

struct PsnApp friends: Vec<Friend>, error: Option<String>, client: Client, impl eframe::App for PSNGui fn update(&mut self, ctx:

#[tokio::main] async fn main() -> eframe::Result<()> let rt = tokio::runtime::Runtime::new().unwrap(); let app = PSNGui::new(rt); let options = eframe::NativeOptions::default(); eframe::run_native(Box::new(app), options)